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tacotaker46

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A member registered May 11, 2020

Recent community posts

OMG thanks for responding haha, totally understand honestly I watched your last devlog on ZeroTag 3 times already lmao

(1 edit)

To not spoil it too much, try reading the code again and see what exactly you have to do in terms of how you move the camera and what that does to the player. You don't have to edit any code.

Hope this helped :3

Solution below: 








Move the camera so that the floor is covering the player and it turns into that black and white dot grid. Then you will be able to walk through the transparent walls.

For the gold bugs, stand in front of the bugs wall and move your camera so that it is in line with the floor, then move it left until the corner of the main is covering your entire character.

It worked perfectly for me when i tried it a few days ago. Love the idea

Hello, I just wanted to say im just starting to learn c# and unity and that after I watched your video I have instantly fell in love with the stuff you do! From your art style to the quality you put into little games, it has honestly brought me so much joy and intrigue into game dev making and your content in general. Things might seem tough especially with Zero tag based off of your videos, but i wanna say that the fans you have are understanding and can't wait for any of the progress you make with however long it takes! :D

(Also don't feel pressured, game dev takes time and if anything we're thankful to be able to one day dive into a super fun-filled robot world with a whole ton of charm and lots of love, one exciting day in the future) <3


(No but honestly null is so adorable and i just wanna hug him so badly and make him pancakes :>)

Everyone is playing AU1. AU1 isn't perfect. AU1 gets all the attention to make it perfect.  AU1 becomes better game. Everyone is happy while playing AU1. Devs have time to make AU2 cause everyone is fine with AU1. AU1 keeps playerbase and guarantees AU2's success. Simple as that.